1.我的世界基岩版1.16.200正式版更新内容详情

我的世界基岩版最新版本下载1.9.0.0_我的世界mc基岩版最新版

Bug修复

收起Bug修复技术性修复和改动

我的世界基岩版于2021年2月3日更新到了1.16.210.58Beta版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.210.58Beta版更新内容详情,以供玩家参考。

Bug修复

无障碍

The screen reader now properly announces edit/create character button text for each character on the profile screen

现在屏幕朗读器会正常朗读档案界面上的每个角色的“编辑/创建角色“按钮的文字

性能与稳定性

Fixed a number of crashes that could occur during gameplay

修复了一堆游戏中可能发生的崩溃

Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1 (MCPE-110164)

修复了当抗锯齿设置为1时打开成就界面时可能发生的崩溃

常规

Fixed ticks not affecting blocks changing states - this means that things like crops and saplings will once again grow correctly (MCPE-116221)

修复了方块状态更新不被刻影响的bug——这意味着类似农作物和树苗的东西会再次正确生长

Fixed the player being unable to interact with a tool in their inventory after breaking blocks with it in survival (MCPE-115341)

修复了玩家在生存模式下使用工具破坏方块后不能与这个工具交互的问题

Fixed dried kelp block bottom and carried textures so that rope pixels are aligned (MCPE-35476)

对齐了干海带块底部的和拿在手上时绳子的材质

Fixed an issue where snow accumulated in lines with certain simulation distances (MCPE-73468)

修复了在某个特定的模拟距离时下雪生成的顶层雪会呈一条直线的问题

TNT submerged in water will once again launch players in Survival mode

泡在水里的TNT又会推动生存模式的玩家了

Fixed an issue where achievement names and descriptions would not be translated, independent of language selection. (MCPE-85813)

修复了成就名和描述没有被翻译的问题

The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected (MCPE-70004)

当检测到更改时,邀请屏幕上显示的跨平台好友的联机状态将立即更新

Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting

修复了更改语言设置后无法正确显示成就奖励的问题

Owned and purchasable skins no longer get mixed into different categories while offline

已拥有和可购买的皮肤不再在离线时混在不同的类别中

Emote title no longer shows previously previewed emote upon re-entering tab

重新进入选项卡后,表情主页不再显示之前预览过的表情

Updated the in-game links to the feedback site and bug tracker

更新了游戏内通向反馈页面和漏洞追踪器的链接

图形和材质

Goat and other tinted spawn eggs now look correct when held in hand (MCPE-104145)

现在手上拿着山羊或其它有颜色的刷怪蛋时看着比较正常了

Fixed an issue with screen resolution which could flicker when resizing a window (MCPE-621)

修复了调整窗口大小时屏幕分辨率闪烁的问题

Entities that use material state "Blending" now render correctly behind transparent parts

现在使用材质状态”Blending“的实体在透明物体后面时会正确渲染

我的世界基岩版1.16.200正式版更新内容详情

我的世界基岩版于2020年9月4日更新到了1.16.40版本,此次更新都有哪些内容呢,下面就给大家带来我的世界基岩版1.16.40版本更新内容一览,以供玩家参考。

Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。

正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。

本更新将在下周登上各大平台。该版本仍然可以和1.16.20或更高版本进行跨平台游戏。请继续在bugs.mojang上与我们保持联系并提交错误报告,感谢你的帮助!

修复内容

Fixed the Microsoft account sign-in screen repeatedly earing after losing internet connection on Nintendo Switch (MCPE-95651)

修复任天堂Switch平台上,在网络连接断开后,微软账户登录界面持续出现的bug

Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4

修复PS4平台上,玩别的游戏后每次进入Minecraft都出现账号登录异常的问题

Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen

修复退出登入提醒页面后,账户登入按钮无响应的bug

Fixed a number of crashes on iOS devices (MCPE-96184)

修复iOS设备上一些崩溃问题

渲染龙

收起渲染龙光线追踪Minecraft with OpenXR新特性-新的音量设置界面特性同步更改和修复已知问题

我的世界基岩版于2020年12月9日更新到了1.16.200正式版,此次更新都有哪些内容呢?下面就给大家带来我的世界基岩版1.16.200正式版更新内容详情,以供玩家参考。

1.16.200他来了!此次更新装载了Windows 10上的图形优化改善,新的音量设置,版本同步更改,和一堆漏洞修复。

渲染龙

RenderDragon, the new graphics engine for Minecraft Bedrock platforms, is now ailable on Windows 10

新的图形引擎,可在Windows 10上使用

RenderDragon was developed by the Mojang Studios graphics team to give our game greater performance, stability, and flexibility. The new architecture of RenderDragon enables our developers to bring new graphics features such as physically based rendering (PBR) and ray tracing more easily to the game

由Mojang Studios图形团队开发,为游戏提供更佳的性能,稳定性和灵活性。启用新架构会使我们的开发人员更容易将新的图形功能,比如PBR和光线追踪带到游戏中。

RenderDragon has been ailable for Xbox and PlayStation hardware since 2019, and we are now bringing it to Windows 10. We plan to bring RenderDragon to all Minecraft Bedrock platforms, including mobile devices, in the future

RenderDragon自2019年开始就已经用在Xbox和PlayStation上,现在Windows 10也来了。我们在未来应用到全平台上,包括移动设备